Character Builder | Gloria Victis

Character Builder – Gloria Victis v.1.0.0.0

Strength
<<
<
>
>>
Constitution
<<
<
>
>>
Dexterity
<<
<
>
>>
Points Left
535
Statistics
Average Food Quality
Health609
Health Regeneration5.4 /s
Health Recharge Time113.8 s
Stamina552
Stamina Regeneration18.7 /s
Stamina Recharge Time29.5 s
Total Damages
Equipped Weapon Damage
Mace / Hammer13.71
Spear / Axe22.86
One-Handed Sword32.02
Two-Handed Sword30.86
Dagger15.99
Bow20.57
Unarmed22.86
Protection from Stats
Piercing Reduction+20.00
Slashing Reduction+20.00
Bludgeoning Reduction+20.00

Passive Abilities

Progress Points : 100

0/5

Unstoppable

Stun effects on your character are changed to stagger effects.

Unstoppable costs 5 points and can't be leveled.
You can only have one top-tier ability.
0/5

Survival Instinct

When under 40% health, combat mode shortened from 3 to 2 seconds. Thanks to that, you can earlier start sprintig or regenerate Health Points.

Survival Instinct costs 5 points and can't be leveled.
You can only have one top-tier ability.
0/5

Not On My Watch

An arrow at full damage interupts target's damage

Base foot archer arrow capacity increased by 200%
0/5

Battle Rage

Your attacks cannot be interrupted for the first 15 seconds that your health is below 60%.

Battle Rage costs 5 points and can't be leveled.
You can only have one top-tier ability.
Cooldown: 2 minutes.
0/10

Last Stand

When your shield's resistance is fully depleted, instantly regenerate 2% shield resistance per level of Last Stand after using your weapon to effectively block 3 attacks in a row within 30 seconds.

Instantly regenerate an additional 20% shield resistance at level 10.
0/10

What Doesn't Kill Me, Makes Me Stronger

Health regeneration is increased by 2% per level of this passive ability.
0/10

Sting

Increases damage dealt by piercing attacks by 0.2% per level in Sting and an additional 3% at level 10.
0/10

Precision

After 3 unblocked attacks in a row within 30 seconds, your attacks will cost 0 stamina for 3 seconds per level in Precision plus an additional 15 seconds at level 10.

Precision applies only to melee combat.
Cooldown: 3 minutes.
0/10

Man of Steel

Increases heavy armour's piercing, slashing and bludgeoning damage reductions by 1% per level of Man of Steel.

Gain an additional 5% to heavy armor damage reduction at level 10.
0/10

You Shall Not Pass

Decreases shield's resistance cost by 3% per level of You Shall Not Pass after effectively blocking 3 blows with shield within 3 seconds.

Gain an additional 30% decrease in shield resistance cost at level 10
Cooldown: 2 minutes
0/10

Veteran

Maximum Stamina is increased by 2% per level of Veteran.
0/10

Bullseye

After performing 3 headshots within 30 seconds, instantly recover 2% of your total stamina per level of Bullseye.

Instantly recover an additional 10% of your total stamina at level 10.
0/10

Breaker

Increases damage dealt to enemies shields by 1% per level of Breaker and an additional 5% at level 10.
Increases damage dealt to Mounts by 2% per level and an additional 10% at level 10.

This effect isn't applied on mounted players.
0/10

Evade

Armour penetration of an attacker is reduced by 0.5% per level of this passive.
0/10

Awareness

Melee damage received from being backstabbed is reduced by 0.5% per level of Awareness and an additional 5% at level 10.
0/10

Finesse

Stamina drain while attacking and holding a weapon is reduced by 1.5% per level of Finesse.
0/10

Huntsman

Armour penetration increased by 0.5% per level in Huntsman to weapons with armour penetration.

Hold a fully drawn bow for 0.01 seconds longer per level in Huntsman and an additional 0.1 second at level 10.
0/10

Tough One

Maximum Health is increased by 1% per level of Tough One.
0/10

Protector

Decreases loss of shield's resistance while blocking arrows by 5% per level of Protector and an additional 25% at level 10.
0/10

Breath Control

Stamina regeneration is increased by 3% per level of Breath Control.
0/10

Dirty Fighting

Melee backstab damage is increased by 0.5% per level of Dirty Fighting.

Headshot damage is increased by 1% per level of Dirty Fighting, with an additional 10% increase to headshot damage at level 10.
0/10

Brute

Damage is increased by 0.2% per level of Brute.
0/10

Vanguard

Increases shield resistance by 2% per level in Vanguard while blocking with a shield.

Gain an additional 25% shield resistance at level 10.
0/10

Shieldman

Decreases stamina drain while blocking by 2% per level of Shieldman.
0/10

Athlete

Stamina drain when kicking, sprinting and swimming is reduced by 2% per level of Athlete.
0/10

Strongman

Damage dealt at full power increased by 0.5% per level of Strongman.
0/5

Shield Bash

Attack using a shield to stun and damage an enemy.

Damage from Shield Bash increases by 5% per level of Shield Bash and deals an additional 10% damage at level 5.
0/5

Marksman

Strong knife attack cause a 10 second bleed.
Bleed does 1 point of damage per second for every 2 levels in Marksman.

Fully draw the bow 0.05 seconds faster per level in Marksman with an additional 0.05 second draw speed bonus at level 5.

The effect isn't applied on mounted players.
0/5

Reaper

Use any two-handed weapon, except a polearm, to damage 2 targets at the same time with full-power attacks.
At level 5, deal an additional 7% damage and gain the possibility to damage 3 targets.
2% damage increase per level to second and third target.

Each ally on the attack's way is counted as another attacked target.
0/5

Focus

Taking damage does not interrupt reviving other players. Being stunned or staggered still interrupts the revive.

This ability costs 5 points, and it can't be leveled.
You can only have one top-tier ability.
empty line
0/10

Great Comeback

After you revive an ally, all nearby allies gain 10% health regeneration for 3 seconds per level of Great Comeback.

At level 10, gain an additional 15 seconds of increased health regeneration.
empty line
0/10

Battle Medic

Increases the health points of a revived player by 2% per level of Battle Medic and an additional 5% at level 10.
empty line
0/5

First Aid

Decreases the time required to revive to fallen allies by 10% per level in First Aid.
0/5

Steady Hand

Unlocks loading the powerbar to max when shooting a bow while riding a mount.

The effect works only when shooting a bow.
0/5

Momentum

Unlocks loading the powerbar to max when fighting melee while riding a mount.

The effect works only when fighting melee.
empty line
0/10

Rapid Fire

Fully draw the bow 0.02 seconds faster per level in Rapid Fire.

Additional 0.1 second draw speed bonus at level 10.

Increases the damage dealt with bow while riding a mount by 1% per level in Rapid Fire.
0/10

Sweet Spot

Increases the damage dealt to other mounts while riding a mount by 2% per level in Sweet Spot.

Additional 10% at level 10.
0/10

Battle Horse

Increases melee damage dealt while riding a mount by 1% per level in Battle Horse.

Reduces damage received by a mount by 1% per level in Battle Horse.
0/10

Vigour

Mount's stamina regeneration is increased by its maximum stamina modifier.
Modifier increased by 0.3% per level in Vigour.

Mount's stamina drain when jumping, sprinting and swimming is reduced by 1% per level in Vigour.
Additional 5% at level 10.
0/10

Will to Survive

Mount's health regeneration is increased by its maximum health modifier.
Modifier increased by 0.1% per level in Will to Survive.

Reduces the length of stun applied when your mount is killed while you're riding it by 0.1 second per level in Will to Survive.
Completely negates the stun at level 10.
0/10

Calm

Increase the accuracy of arrows in mounted archery.
0/10

Hardened

Increases the mount's Stamina points added for each attribute point invested in Condition.
0.2 extra stamina per each Condition point per level of Hardened.

Increases the mount's Health points added for each attribute point invested in Vitality.
0.5 extra HP per each Vitality point per level in Hardened.
0/10

Cavalryman

Stamina drain while attacking and holding a weapon while riding a mount is reduced by 2% per level in this passive.

At level 10, after hitting an ennemy with a mounted melee attack, your mount won't be slowed down and your regeneration won't be blocked.
empty line
0/5

Bound

Reduces the time needed to call a horse by 20 seconds per level in Bound.

Additional 20 seconds reduction at level 5.

Templates are taken from gloriavictisgame.info on 23 April 2020. Special thanks to Malzek.

Changelog

  • 07 Feb 2023 : Updated Character Builder with the new skill "Not On My Watch"
  • 24 May 2020 : Added Armor Info section.
  • 16 May 2020 : Updated Survival Instinct ability description. Tuned stamina and health regeneration.
  • 03 May 2020 : Updated food quality tables and added bonus calculations for average food quality.
    Health, Stamina, Health Regeneration and Stamina Regeneration now affected by average food quality input.
    Reworked damage calculations to include equipped weapon damage. Damages now affected by Brute ability.
  • 02 May 2020 : Added Food & Consumables section.
  • 01 May 2020 : Updated ability descriptions to match ingame. Improved visibility.
  • 23 April 2020 : Released with revised damage, stamina, stamina regeneration, health regeneration calculations.
    added unarmed damage. Breath Control ability now affects stamina regeneration.

Icons are the property of Black Eye Games Ltd.

 

Contact Exden#9510 @Discord